
Snitch in the bar just broke off from where he should be and is now lodged in upper door near the duty storage. Sin NPC does not despawn after cutscene without saving and reloading. Petrenko may get killed in his office on the Bar before first meeting him. Hash may block the door outside of bar. During the bar incident Petrenko just has his regular dialogue, unable to continue. Doors after fighting helicopters in bar seem to jump from being open and closed, this causes the sound of non-ending opening and closing. As you kill Mad Dog, Ghosts rushes you to leave immediately because soldiers are coming, but there's actually no reason to do so since they are friendly by then. After the blowout, if you search the corpses of the dead snipers, you find they are carrying two sniper rifles: the SVD and the SVU. After killing the mercs at the village, the contact shows up -after an unmanned car enters the scene, btw-, but he's just a generic stalker Ghost tells you upon meeting him that he didn't hear from a Freedom member that was supposed to contact him.
Lesson learned - from now on I will make a lot more saves in this game (not just quicksaves).
This time I managed to save a few stalkers and ended the mission - Mole talked to me and led me to the next mission objective. SscorpionN wrote:Well, I restarted the game from the beginning and it took me around 2 hours to get to this point.