analysistotal.blogg.se

Call of chernobyl unhandled exception
Call of chernobyl unhandled exception





call of chernobyl unhandled exception

  • Snitch in the bar just broke off from where he should be and is now lodged in upper door near the duty storage.
  • Sin NPC does not despawn after cutscene without saving and reloading.
  • Petrenko may get killed in his office on the Bar before first meeting him.
  • Hash may block the door outside of bar.
  • During the bar incident Petrenko just has his regular dialogue, unable to continue.
  • Doors after fighting helicopters in bar seem to jump from being open and closed, this causes the sound of non-ending opening and closing.
  • As you kill Mad Dog, Ghosts rushes you to leave immediately because soldiers are coming, but there's actually no reason to do so since they are friendly by then.
  • After the blowout, if you search the corpses of the dead snipers, you find they are carrying two sniper rifles: the SVD and the SVU.
  • After killing the mercs at the village, the contact shows up -after an unmanned car enters the scene, btw-, but he's just a generic stalker
  • Ghost tells you upon meeting him that he didn't hear from a Freedom member that was supposed to contact him.
  • call of chernobyl unhandled exception

    Lesson learned - from now on I will make a lot more saves in this game (not just quicksaves).

    call of chernobyl unhandled exception

    This time I managed to save a few stalkers and ended the mission - Mole talked to me and led me to the next mission objective. SscorpionN wrote:Well, I restarted the game from the beginning and it took me around 2 hours to get to this point.







    Call of chernobyl unhandled exception